Game guide · 92SYH
Learn the rules of War
Read the position before choosing your next action. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Try a more deliberate round
Keep the goal in view while choosing a move. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Start a new round when you are ready to try again.
The objective of a round
Check the rule below as you play. Win both face-up cards with the higher rank and try to collect the whole deck.
Follow these playing steps
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
How to interact with the game
Use the controls beside the game rather than guessing the rules. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Try the rule on the board, then read the next instruction.
Learn from a sample situation
The example and rules describe the same game you can play above. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The game area remains available above the explanation.
Pay attention to this rule
Read the position before choosing your next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.
Read these answers for extra help
When I start, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. A new round resets the current game.
For this game, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the current game state in view while applying this rule.
Can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Use the labelled controls for your next action.
During a round, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. You can start a new round from the game controls.
What rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Scores here do not represent cash or prizes.
How many people can play here?
You vs computer. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.
When I start, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. A new round resets the current game.
When I start, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. The controls work with mouse or touch.
For this game, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. No download or player account is required.
During a round, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. You can start a new round from the game controls.